Being able to talk your way out of (or into) conflicts will make navigating The Outer Worlds much easier. ![]() ![]() You’ll be talking to a lot of people, and increasing your persuade, lie, and intimidate skills will open up new dialogue options in many conversations. Obsidian Entertainment/Private Division via Polygon Increasing your dialog skills will open new options for conversations. Dialog skills let you control the flow of the gameīecause talking well and expanding your dialog options lets you control the story, the shooting becomes almost secondary. We were shocked by how much high-value (and high-damage) loot was hidden in seemingly innocuous boxes right out in the open. Unlock everything - every door and crate and locker with a lock on it. Take your time with every area you enter. We mentioned in our beginner’s guide that there’s loot everywhere, but with high hack and lockpick skills, that becomes even more important. Explore everywhere for surprisingly good loot And hacking will give you options - like shutting down automechanical guards - to avoid combat altogether. Image: Obsidian Entertainment/Private Division via Polygonīoth of these skills will open (literal) doors for you early in the game. Lockpicking will get you good loot early. Getting your hack up to 20 points means you can sell items at any vending machine, so you can keep your inventory (and weight) manageable without having to schlep to a store - and you’ll earn some bits while doing it. Once you get it up to 20 points, you’ll be able to pick simple locks for free (without using any mag-picks). Lockpick will open lockers and bins with valuable goodies inside, meaning you get better gear faster. Our first tip is simple: The lockpick and hack skills are invaluable early on. Emphasize the lockpick and hack skills early ![]() Below, we’ve boiled down what we learned into six tips that give you a head start on making and playing your perfect space settler. Mostly we’d focus on talking more than shooting. There are many things - at least in our first 15 or so hours - that we would’ve done differently. And while there’s plenty of that, approaching the game like it’s a shooter might not be the best strategy. ![]() The Outer Worlds looks like a game you’ll be shooting your way through.
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